Hero crit damage is literally a worse version of hero damage and should be removed or overhauled into a stat that has a purpose. The way it appears in the game now, it is almost useless. I don't know what the number should be, but it should make investing in crit chance feel worth it. ![]() Remove it and make crits deal a flat % of the base hit. I don't have a sure-fire solution to this problematic stat, but here's my best take on how to tackle it: this makes it feel like a backup stat that just feels bad to put points into. Really only has a use when hero damage is capped out as it is the only other way to increase the damage of a hero's attacks. Is found in the same quantities as hero damage on gear, making it an inferior stat on any piece of gear.ģ. Flat-out worse than hero damage if compared point-for-point.Ģ. The way crit damage is implemented now, it has several issues that need to be resolved before any players even consider it a worthwhile investment:ġ. For every point that this huntress puts into crit damage, she is essentially receiving a 1.75 damage boost (since she's getting a 50% chance of adding 3.5 damage).Īlternatively, she could put the points into hero damage and gain a flat out 5 damage boost per point nearly three times the point efficiency compared to crit damage. Let's say that the character in question has 50% crit chance, a very high amount of crit chance. It doesn't help that after crit damage and hero damage reach their soft caps in the SAS, crit damage goes up by 3.5 per point while hero damage goes up by 5! Adjusted the Defense Crit Damage Ascension Power per-point value to +20, matching the value. And even with 100% crit chance (which is impossible, I believe), it would be equal. 1 Features & Changes 2 Balance 3 Bug Fixes 4 Known Issues. The problem is that, unless you have 100% crit chance, crit damage will ALWAYS be overshadowed by Hero Damage. For example, if you had 1,000 Hero Damage, 20% chance to crit, and 500 Hero Crit Damage, you would have a 20% chance of critting and dealing 1,500 damage. The point is to state how lackluster hero crit damage is.Ĭrit Damage, for those who don't know, merely adds a flat amount to any attack that crit. It turned out to be surprisingly simple, but that's not the point of this post. ![]() I eventually figured it out through a lot of testing with bows of various attack speeds and projectiles. It was a bit difficult at first because I had no idea how multiple projectiles and attack speed factored into overall hero DPS. I was doing some testing on a huntress (first DD2 character for me) to see how hero crit works.
0 Comments
Leave a Reply. |